Issue I

cover I 03

Human Computer Interaction: Overcoming Barriers

Volume: 2003, No.I

Date: February 2003

Guest Editors: Paloma Díaz-Pérez and Gustavo Rossi

Contents: Download full issue (PDF 2.5MB)

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Human Computer Interaction: Overcoming Barriers

There are a great many different disciplines involved in the study of Human Computer Interaction (HCI), ranging from computer science to psychology, not to mention ergonomics (in the USA the term ‘human factors’ is also used) and graphic design. All have a part to play in the analysis of how to improve a system’s usability. This is normally measured in terms of five criteria: the ease of learning how it works; the ease of remembering how the system works after not having used it for some time; the efficiency of use; the number of errors the user makes when using it; finally, the user’s satisfaction when using the system.

HCI, is not therefore just a discipline concerned with the development of an interface of windows that the user interacts with by using a mouse. Work is currently underway on many fronts in this field, such as accessibility or internationalisation, with the aim of making systems usable by all kinds of users, with different physical, intellectual and cultural characteristics, and on any type of platform, as well as on other fronts that present day and future technology are opening up, such as ubiquitous computing (the use of computers anywhere), pervasive computing (or the use of computers integrated in a worldwide infrastructure), wearable computing (computers integrated in everyday objects), computational toys (computers in interactive toys) or interactive television (communication media which the audience can interact with).

Papers

The following papers are included in this issue:

  • Accessibility- and Usability-Oriented Design through USERfit Tool by Julio Abascal-González, Myriam Arrue-Recondo, Nestor Garay-Vitoria, Jorge Tomás-Guerra and Carlos A. Velasco-Nuñez
  • Ontology-Based Annotation of Usability Evaluation-Related Resources: Design and Retrieval Mechanisms by Elena García-Barriocanal, Miguel-Ángel Sicilia-Urbán and Ignacio Aedo-Cuevas
  • Virtual Reality: Do Not Augment Realism, Augment Relevance by Johan F. Hoorn, Elly A. Konijn and Gerrit C. van der Veer
  • GADEA: a Framework for the Development of User Interfaces Adapted to Human Cognition Diversity by Martín González-Rodríguez, Esther Del Moral-Pérez, María del Puerto Paule-Ruiz and Juan-Ramón Pérez-Pérez
  • User Interface Patterns for Object-Oriented Navigation by Pedro-Juan Molina-Moreno, Ismael Torres-Boigues and Oscar Pastor-López
  • e-CLUB: A Ubiquitous e-Learning System for Teaching Domotics by Manuel Ortega-Cantero, José Bravo-Rodríguez, Miguel-Ángel Redondo-Duque and Crescencio Bravo-Santos
  • Designing Complex Systems in Industrial Reality: A Study of the DUTCH Approach by Cristina Chisalita, Mari-Carmen Puerta-Melguizo and Gerrit C. Van der Veer
  • Towards Universal Access in the Disappearing Computer Environment by Constantine Stephanidis
  • Customer Interaction Personalization: iSOCO Alize by Jesús Cerquides-Bueno, Enrique Hernández-Jiménez, Oscar Frías-Barranco and Noyda Matos-Fuentes
  • A Web Voice Solution: ConPalabras by Carlos Rebate-Sánchez, Yolanda Hernández-González, Carlos García-Moreno and Alicia Fernández del Viso-Torre


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